The fact that you'll get to look at twelve cards by the time you attack for the first time is great, because that almost guarantees that you'll have hit at least one equipment by that point
Family Reunion Flare of Fortitude Glaring Spotlight Heroic Intervention Jirina, Dauntless General Join Shields Kaya, Intangible Slayer King Darien XLVIII Kiora Bests the Sea God Lazotep Plating Lich's Mastery Lightshield Array Linvala, Shield of Sea Gate Metropolis Reformer Mutational Advantage Niv-Mizzet, Guildpact Odric, Lunarch Marshal Restoration Magic Selfless Safewright Sheltering Word Silkguard Simic Charm Smuggler's Surprise Spectacular Spider-Man Sporeweb Weaver Surge of Salvation Syr Ginger, the Meal Ender Tamiyo's Safekeeping Tyrant Guard Veil of Summer Yuan-Ti Scaleshield
Its energy ability is so good that it sees play outside of energy decks, taking artifact creature and Servo/Thopter decks and throwing routine Robot generation at them
For my first draft I wanted to focus on my Blood tokens and creature theft
Putting aside how thoroughly bizarre it is to see Sonic in Magic so suddenly, theres some decent value to be found here