Then I tossed for, for game winning, the powerhouse of Nettlecyst and other similar pumping effects for a Commander damage win if needed
Like the lore, you have to put a stake in the heart of this one, or else it's going to rise from the grave and cause you problems
Today, gaining tapping and gaining 5 or 6 life for each time in Commander it's not as strong with its 40-life start, and there aren't as many of these running around to abuse the table with 4 in each deck, and there's not the obvious Elf deck power for most multiplayer tables where you usually had one, and sometimes two
Those copies immediately die due to the legend rule, but you still get their ETB triggers, letting you tutor up 3+ things: the Kaldra pieces
Coming at it from the other direction your list will also benefit more from raw draw effects and perhaps less from other value generators than average