This is likely because of its pretty unique effect thats nicely suited to multiplayer formats by making things worse for your opponents while better for you
In particular, I had spent an embarrassingly long time trying to code Carpenters card sorter, which once had a sorting system that was elaborate, yet confusing and buggy
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Baloth Prime gives you six stun counters to deal with, and I love the ways we can turn any counters into a resource like with Fain, the Broker, Sensational Spider-Man, or Power Conduit
From my early impressions, Lorcana successfully lands in the middle, offering a gameplay experience with just enough depth in its first set to avoid the sense of a game that exists only as a tacked-on vehicle for collectors to buy cards