Order of Midnight // Alter Fate Order of Midnight isn't the most popular adventure card in the game, but it's a versatile inclusion for reanimation decks with Knight synergies
The key is that custom doesnt mean from scratch and painful. You can start from an existing card and edit from there, which is the fast lane
Here are some prompts to get the brain juices flowing: Tribal: Humans, Goblins, Spirits, Barbarians, Ninjas, Sea Creatures, Constructs, Eldrazi, Plants, Hydras Keywords: Lifelink, Flying, Deathtouch, First Strike, Horsemanship (its real I promise), Menace, Shadow Synergies/Card Effects: Historic, +1/+1 Counters, -1/-1 Counters, Blink (exiling permanents), Tokens, Superfriends (Planeswalkers), Aristocrats (sacrifice with [Card]Zulaport Cutthroat[/Card]), Lands Matter, Counterspell Tribal, X-Spell Tribal Archetype: Control, Aggro, Midrange, Combo Determining Your Colours With no Commander yet, were still open to build in any direction
One like Strixhaven Stadium that only makes colorless mana and has no relevant upside just isnt going to cut it
Its a token enabler and payoff all in one, and it harkens back to one of my all-time favorite cards: Clarion Spirit