Last edited: #203 Revamped my card #204 ay this new feature goes hard #205 yes i am the champion who'd call herself Gamer and plug her disc in her card twice team theme, besides fairy+grass, is cramming mischief Alcremie-Mint-Cream (F) Ability: Aroma Veil - Acid Armor - Calm Mind - Rest - Dazzling Gleam Gardevoir Ability: Synchronize - Psyshock - Mystical Fire - Thunder Wave - Healing Wish Mimikyu Ability: Disguise - Toxic - Protect - Swords Dance - Play Rough Cradily Ability: Suction Cups - Barrier - Amnesia - Toxic - Recover Victreebel Ability: Chlorophyll - Sleep Powder - Sunny Day - Solar Blade - Morning Sun Shiftry Ability: Chlorophyll - Sunny Day - Knock Off - Heat Wave - Explosion Last edited: #206 this revamp goes hard, feel free to screenshot kinda miss the badges tho #209 Cool, time to remake those Last edited: #210 Oh hey, the new format of these actually look decent

Heres a quick breakdown of how it works Uncommon Wildcard Every 5 Pcaks opened Rare Wildcard Every 6 Packs opened Mythic Rare Wildcard Every 30 packs opened Pack Opening Alongside the consistent promise of the Wildcard wheel, you can also obtain Wildcards from packs directly
Hokori makes it so lands dont untap during each players untap step, forcibly locking players out of the majority of their mana
At first, we had no support for the Ultra Beast tag on the cards
The more value you get out of your cards, the closer each gets you to winning