You won't find value in it every game, especially if you're effectively controlling the board with all of your direct damage tools, but if you find it at just the right time you can gain a two, three, or even four lore instantly, which is often enough to close out a match in a deck like this
This card costs nine ink to play, but you can bring that down to seven if you use Shift
This card costs five ink and can be used in your inkwell, has two strength and eight willpower, with a Madrigal Shift cost of three
Amber Amber is the go-wide ink , with Characters that synergise with each other and effects that either allow you to play more Characters or protect the ones you already have
Cid, Timeless Artificer Series: From Final Fantasy II and later (FF1 Cid is a retcon) Spoiler Level: N/A Even at a glance, you probably already have an idea why I saved this for last