Voltron Geist of Saint Traft | Illustration by Igor Kieryluk Commander (1) Creature (24) Selfless Spirit Stenn, Paranoid Partisan Stoneforge Mystic Lion Sash Stone Haven Outfitter Puresteel Paladin Leonin Shikari Relic Seeker The Reality Chip Sram, Senior Edificer Tameshi, Reality Architect Etched Champion Cloudsteel Kirin Ardenn, Intrepid Archeologist Trophy Mage Armored Skyhunter Balan, Wandering Knight Halvar, God of Battle Padeem, Consul of Innovation Danitha, Benalia's Hope Stonehewer Giant Ayesha Tanaka, Armorer Sun Titan Heavenly Blademaster Instant (7) Enlightened Tutor Slip Out the Back Swords to Plowshares Stubborn Denial Counterspell Change of Plans Teferi's Protection Sorcery (4) Steelshaper's Gift Open the Armory Slash the Ranks Single Combat Enchantment (1) Artifact (25) Sol Ring Shadowspear Masterwork of Ingenuity Commander's Plate Lightning Greaves Conqueror's Flail Arcane Signet Robe of Stars Blackblade Reforged Mask of Memory Azorius Signet Swiftfoot Boots Sword of the Animist Umezawa's Jitte Sword of Body and Mind Sword of Light and Shadow Sword of Feast and Famine Sword of Fire and Ice Maul of the Skyclaves Sword of Vengeance Andril, Flame of the West Hammer of Nazahn Hexgold Hoverwings Batterskull Argentum Armor Land (38) Command Tower Myriad Landscape Mistveil Plains Rogue's Passage Temple of the False God Inventors' Fair Celestial Colonnade Prairie Stream Azorius Chancery Sea of Clouds Irrigated Farmland Adarkar Wastes Mistgate Pathway Temple of Enlightenment Port Town Glacial Fortress Hallowed Fountain Deserted Beach Island x8 Plains x12 A Voltron strategy focuses all its attention on building up one unstoppable threat and having that be your main wincon

Players commented that they enjoyed not having to worry as much about losing cards in their hand to Delinquent Duo or Trap Dustshoot , and that it felt like they could more easily overcome card advantage gained by Pot of Greed
We almost never want to play it in the first few turns (we have dorks for that), but in the later game we can start other creatures on the growth package, we can proliferate the crew to make our creatures and planeswalkers bigger, and there are corner cases where it's proper to put the Druid's counter on one of our evolve creatures
Balance within limited formats like Draft and Sealed has been a concern among MTG players since special guest cards and The List was first introduced
1 Roaming Throne A Traveling Monarch One of the most powerful ward creatures around, Roaming Throne is an auto-include in plenty of kindred Commander decks and it's easy to see why