In Modern and Legacy, Control pilots have the same problem with card draw being punished as they do in Pioneer
Reaper King is interesting in that, on its surface, it's a Scarecrow lord that grants Scarecrows +1/+1, something we had done many times before
Nearly all of them are playable, but these are the very best of the bunch
Silverquill Influence also has a significant 'politics' subtheme, with lots of cards that give you value when your opponents attack you, or give your opponents value when they attack each other
It is up to the standard of a red common, and it specifically meets the Red-Green power 4 requirement, so it is not bad, but if you try to use the Adventure smoothly, you need to delay casting it or play a creature on turn 1, so think about your mana curve and tactics