I could talk a bit more about the effect that Aminatou, the Fateshifter and crew had on the game
There are many categories of ramp, the most common of which are: Mana Rocks: Artifacts that generate mana
Basically, we're okay with a few cards that put +1/+1 counters on creatures but we tend to avoid more complicated versions (such as 0/0 creatures that come into play with +1/+1 counters) at common, although we're more willing to do something like that if there are a number of cards dedicated to a certain theme ( Darksteel 's modular, I'm looking at you)
Though having colour fixing for his ability, being able to double use your lands, and give pseudo vigilance to any enchanted creature is nice, I feel that he wants his own deck dedicated to enchantments, similar to an Estrid, The Masked deck
Unlike regular packs, these cards aren't about game-changing pulls or competitive play but more about celebrating Halloween with a collectible twist