Balamb Garden, SeeD Academy Clive's Hideaway Ishgard, the Holy See Jidoor, Aristocratic Capital Lindblum, Industrial Regency Midgar, City of Mako Starting Town Zanarkand, Ancient Metropolis
When I ran a poll on X that received plenty of votes, the voters agreed with me
I think Doc is the key play you want to make after playing Pluto - Friendly Pooch on turn one
Its owner will control the creature, and it will remain on the battlefield even if you leave the game (if you don't own it).
Skull Rock is the ideal Location for your Pirate characters because it allows them to trade up into stronger characters while generating extra lore at the start of your turn, while Hundred Acre Island is a great place to move characters you expect to get banished on the following turn