FateSorcery - AdventureReturn target creature card from your graveyard to your hand
That means that unless it eats removal, counters decks, infect decks, and Superfriends decks will have a 7/5 in play on turn three that can do what Atraxa does up to four times a turn cycle
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Avatar of Hope Berserker's Frenzy Blaze of Glory Blinding Flare Camouflage Elusive Otter Entangler Feasting Hobbit Give No Ground Guardian of the Gateless Harmony of Nature Huatli, Warrior Poet Ironfist Crusher Marshaling the Troops Mythos of Vadrok Noble Ox (playtest) Palace Guard Thoughtweft Trio Valor Made Real Wall of Glare
Personally, I'm skeptical on whether or not it sees play, but it's certainly an interesting design