From a card concepting perspective, I think the new version really helps to explain the mechanics of what is going on, which the original version does not necessarily capture
How it plays Players open 5 free packs daily (6 with Cascade Badge, 7 with Hive Badge), earn coins by selling duplicates at real TCGPlayer market value (10% base sell rate, scaled by trainer level and badge multipliers), buy Basic (50), Premium (150) or Hunt (350) packs from the in-game shop, complete 3 daily / 1 weekly / 4 super quests, and progress through 16 Gym Badges (8 Kanto, 4 Johto, 4 Hoenn) that unlock permanent gameplay perks
And i don't want to make changes just because people say i should
The "Pilots" would be able to tag out into the "ships" during the opponent's turn, making it so that only one monster at a time was needed
The tutors are particularly powerful in conjunction with cantrips like Opt or Expedite, which allow you to draw that card for one more mana