Printing cards like Seasoned Pyromancer, Wrenn and Six, Ragavan, Nimble Pilferer, and the like in the way it does currently (at mythic, in sets that aren't limited in supply but have an abnormally high price point of double or more a typical Standard-legal set) all but guarantees they will be incredibly expensive, increasing Wizards ' reprint equity
Play your lands by dragging them on the battlefield when its your turn
Withering Torment is a step towards more flexible interaction, but far from an excellent answer
Costing just three ink - with the option to add it to your inkwell instead - Cheshire Cat, Not All There focuses entirely on questing, with zero strength but two precious lore points every time you quest
In the last case, the chaos ability can trigger even if that plane card is still in the planar deck but revealed