This got me thinking about who "we, the player" are in a game of commander, as I usually associate this with my chosen commander legend
It provides that much-needed ramp, letting you put extra cards from your hand into your inkwell that cards like Mickey Mouse, Detective, but without the fuss
With 1,100 employees losing their jobs over the next six months, these certainly arent happy times
Cunning Wish, meanwhile, also sees a ton of play in Legacy and Premodern for its ability to find interaction in the sideboard that may not normally be played in the main deck of streamlined Omniscience decks, like Force of Negation, Surgical Extraction, or Consign to Memory
You can play explore cards that let you hit your land drops more efficiently, it helps to play 3+ colors or expensive spells, it sets your graveyard for shenanigans, and much more