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What sets Quick-Play spells apart is that if you set them in the Spell/Trap Zone, you can also activate them on an opponents turn, acting a lot like trap cards
Mechanics Dungeons There are three dungeons of the Forgotten Realms for you to brave, the sprawling Dungeon of the Mad Mage, the Lost Mine of Phandelver, and the lethal Tomb of Annihilation
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One feature that I think would be valuable would be the ability to create and play decks with more or less than 60 cards, or to have the option to exceed the four card limit