The spell also has the added benefit of replacing itself by drawing you a card when it is cast as long as you control at least one merfolk, letting it still maintain its usefulness over the course of a game
Just look at this short list of what you can get back, from the top of my head: Zulaport Cutthroat Cruel Celebrant Corpse Knight Elas il-Kor, Sadistic Pilgrim Bartolom del Presidio Blood Artist Viscera Seer Carrion Feeder Marionette Apprentice Reassembling Skeleton Putrid Goblin Cathar Commando Cast Raise the Past, sacrifice your entire board in response, and get them all back none the worse for wear
The best thing about this commander is that you can add the indestructibility effect when it enters just by paying 4 life
6 Sol Ring If were being honest, Sol Ring is probably the best ramp card in Commander, but its just a bit boring compared to our other picks, so were putting our foot down a little bit in the name of variety
It guides the cards you choose in a draft, how you build your deck for sealed or constructed, and a multitude of in-game decisions, like whether you need to counter a specific spell or what creature to use your removal on