It doesn't cause any object to gain any abilities
To do that, we developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and explore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about
Designing mechanics We spent the bulk of our early design meetings on crafting mechanics to represent elements that appear in multiple FINAL FANTASY games and fans would expect to see
In deciding which card to place into your inkwell, my main heuristic so far has, once again, been the desire to curve out
If your opponent manages to banish Genie, Wonderful Trickster when you've only experienced the downside of the card, you're going to feel pretty foolish (and probably lose the game)