This is the only 12 card-booster with this content composition in MTG history
Karsten again ran the numbers, this time counting land-ramp effects like Rampant Growth and Sakura-Tribe Elder: If you run 41 other lands and land-ramp spells in addition to Temple of the False God, you can push that fail rate down to 15% of the time by Turn 5, and 10% of the time by Turn 7
Counter target activated or triggered ability
Whether you play one, the other, or both, your Adventure deck is very likely to be aggressive at least all the current builds are and its going to be more resilient than most aggro decks, because both the build-arounds provide card advantage and the Adventure mechanic is in itself a source of it
Turns out Wizards kept some heat back for the final days of MTG Final Fantasy previews, however, with some particularly spicy pieces of Equipment