One of the interesting things about the way themes are set up in Jumpstart is that Wizards of the Coast have given them rarity
Reviews rave all over the place: God-tier roguelike, almost every turn is butt-clenching. What makes it stand out: Purification vs Corruption as a core risk lever Dice pool-building replaces classic draw RNG Clean visual language supports complex turns My Verdict: Its a glorious remix of deck-building: dice, cosmic stakes, and strategic layers that make every turn count, unlike anything in the genre
Using Glorious End As far as tournament-level play, Glorious End is a really tricky card to figure out
Anyway, mill is everywhere, and especially with escape, it's easy to incidentally assemble your graveyard as a redundant pile of impossible doom scenarios, all aimed your opponent
Collector Boosters For fans who want it all, Collector Boosters are the easiest way to add the coolest cards to your decks and collection