With that in mind, all of your in-game actions should either contribute to winning the game quicker, or slowing your opponent down
the deck itself doesnt have much in this regard, but Grim Captains Locker can serve in a pinch
Not only is Eminence broken in gameplay, but it also broke the Commander format a bit, at least for tribes that ended up with an Eminence commander
While that would have been cute for a regular EX, its extremely risky for a Mega Evolution, losing which instantly ends the game with you on the losing side
MZTM-EN009 Verdict of Anubis Counter Trap Card When your opponent activates a Spell/Trap Card, while you control 3 of more other Spells/Traps: Negate the activation, and if you do, destroy that card, then if you control Temple of the Kings, you can destroy as many monsters your opponent controls as possible, then inflict damage to your opponent equal to half the total ATK of those destroyed monsters