Ramp is a powerful thing in any deck, and Kona allows Springleaf Drum to have a secondary function
Hope that explains why I specifically chose that version of Slifer.
These decks play lots of small creatures (sometimes making use of token or "go-wide" strategies), and use pump spells, board wipes, or exile effects to help out in the late game
With that in mind we are looking to run at least one extra Commander day a month (at the weekend) either as part of the official series of events, such as Commander Party, or just as a regular come and play day
So to have an even stronger version of that, I think that kind of got a lot of people excited. While it may not seem like an important part of designing a card game, Creatures does spend time crafting the story of each set, but because cards can only convey so much information through images and single lines of flavor text, its not at the forefront