Magic: The Gathering has been constantly evolving, changing, and experimenting with new ideas since its debut back in August 1993, and many ideas from the early days have since been scrapped or made obsolete by newer, stronger effects that players love
If a player knocks out six Pokmon or leaves their opponent with no active Pokmon or Pokmon cards on their bench, then they are the winner
Then again, basically rebuilding your deck to dynamically during your match would be quite interesting, albeit difficult and time consuming
The goal is fairly straightforward (play enchantments), and the deck should play well out of the box regardless of which commander you put in the command zone
Become what you fear in a gothic horror set overrun with werewolves, warlocks, and spooky mechanics