I knew from the start that I didnt want any heavy combo support, but that I did want to facilitate some flashy plays and allow for the occasional deterministic win
Second, thanks to Phyrexian Arena (and to a lesser extent, Dread Presence), we're likely to see a lot of our deck in any given game, so we'll draw into our one Josu Vess, Lich Knight or one Command the Dreadhorde eventually, and when we do there's a good chance it will close out the game
Thats still the case for the recent remake, Final Fantasy Tactics: The Ivalice Chronicles, though the baseline difficulty has been ratcheted down somewhat from the '90s version
You can play Lumbering Falls on turn one, but you could also play a two-drop creature and a Lumbering Falls on turn three
Auras have been so bad for so long, both fundamentally and individually as well, that I just tend to ignore and overlook them