After our first couple matches, it became clear that the Sapphire/Steel and Amber/Amethyst decks were a tier above the Ruby/Emerald deck, but each was enjoyable to pilot and had fun pseudo-combos to discover
In that case it feels a little weird that the trigger for the Enchantment version buffing its attached creature is having excessive cards in hand rather than none to few
When you add cards like Tree of Perdition and Unhallowed Phalanx, you start reaping the benefits, including halving each opponents life total each turn
The previous scenes were more restricted since they had to use cards from the main set, while all of these cards are brand new
The Magic: The Gathering team took care to include iconic mechanics, characters, and moments from every single main game in the series, including dropping everything to speedrun Final Fantasy XVI as a team and add the game to their design roadmap halfway through the sets 4-year design process