It's amazing how much variety exists in the card pool in every color without needing to extend into color combinations
Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. In essence, this is a ramp spell that can also be used to destroy problematic artifacts or enchantments, and thats a really interesting bit of design, and well worth picking up for your decks
If one of those creatures can't attack its owner that turn due to a spell or ability (such as Chronomantic Escape), you may have it attack another player, attack a planeswalker an opponent controls, attack a battle an opponent protects, or not attack at all
I've also focused on cheap protection for Cloud like Loran's Escape, and something that nobody really talks about is Green's "draw cards equal to power" which is bananas here like Hunter's Insight which is easily a 3 mana draw 7+, I find it kinda silly that all the precon guides are focusing on more expensive and less efficient draw options like Sram, Senior Edificer or even Sword of Fire and Ice when you can just out-value all of that with cards that are less than a dollar
Here is Japan's upcoming TCG schedule: May 22nd: Abyss Eye featuring Mega Darkrai ex