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WHITE | BLUE | BLACK | RED | GREEN MULTICOLORED | ALL CARDS WHITE Prairie Survivalist Resolute Rejection Saint Elenda Ruby Collector Stalwart Realmwarden BLUE Solitary Defiance Emerald Collector Thieving Aven BLACK Rankle, Pitiless Trickster Pearl Collector Grave Expectations RED Wagon Wrecker Sapphire Collector Switchgrass Grazer Impetuous Lootmonger GREEN Jessie Zane, Fangbringer Jet Collector Blooming Cactusfolk MULTICOLORED Grenzo, Crooked Jailer Weave the Nightmare Intruder's Inquisition Cathartic Operation Teysa of the Ghost Council Albiorix, Goose Tyrant Emperor Apatzec Intli IV Vona de Iedo, the Antifex Silent Extraction Triumphant Getaway Nashi, Illusion Gadgeteer ARTIFACT Runecarved Obelisk
Contents:5 cards per pack
What this includes: Effects that let you name a combo piece and prevent it from ever being cast Effects that let you search an opponent's library to exile a combo piece Effects that let you prevent players from activating abilities of creatures or of a chosen card What this doesn't include: Cards above CMC 4, since these cards are already card disadvantage and having to spend more than 4 on them is just horrible (EXCEPTIONS: colorless cards that can exile more than 1 card are okay even with higher mana investments for this list or cards which fit in multiple categories) Other ways to shut down combos since they are all too situational to rely on
You couldnt sleeve up a new deck for your local game store night or booting up Arena without knowing youd be playing against the Viven Cauldron deck at least three times