Adventurer's Inn Balamb Garden, SeeD Academy Baron, Airship Kingdom Capital City Clive's Hideaway Cooking Campsite Crossroads Village Eden, Seat of the Sanctum Forest Gohn, Town of Ruin Gongaga, Reactor Town Guadosalam, Farplane Gateway Insomnia, Crown City Ishgard, the Holy See Island Jidoor, Aristocratic Capital Lindblum, Industrial Regency Midgar, City of Mako Mountain Plains Rabanastre, Royal City Sharlayan, Nation of Scholars Starting Town Swamp The Gold Saucer Treno, Dark City Vector, Imperial Capital Wastes Windurst, Federation Center Zanarkand, Ancient Metropolis
You get a huge flier, you get immediate removal and card advantage later
In other languages, players can only trade with other copies of Dark Duel Stories (known as Duel Monsters III: Tri-Holy God Advent in Japan)
I specifically remember talking with Randy Buehler about how odd it was that so few people seemed to have caught it
That engine features Comfey, Mirage Gate, and Colresss Experiment [Lost Origin] to make the deck work