Unsummon creates massive tempo blow-outs when youre ahead, lets you catch up should you fall behind (bouncing Runaway Steam-Kin once it has accrued a couple of counters has felt particularly impactful to me), and is good for helping you deal with any problematic threats that have slipped through your countermagic, as you can bounce them back to your opponents hand with a Wizards Retort at the ready for the creatures return
There are lots of ways to clone cards in Magic since its actually a pretty common mechanic
This deck can deal a lot of combat damage, and often you can find a path to victory over two combat phases
Lands are technically permanents, but they arent spells.) This is invaluable for decks that want to dump a lot of cards into the graveyard and sneak them onto the battlefield a different way, or even for recovering cards that your opponent has already removed from play
While these five cards have the same name, power, and text, they all have different art and are labeled as 4a-e/204 (actually, I suppose there could be even more variants, but only five are included in the starter deck)