So, get in line for that one, I guess
In Standard, this is a powerhouse for cheating out threats like Overlord of the Boilerbilges or recurring saga creatures like Summon: Fenrir to create huge value swings turn after turn
The one strength of Gnarlwood Dryad over Avenger I can see is that it can be made early as a 1/1 and just trade with something, not great removal but perhaps a useful filler card
Amazing Acrobatics Beetle, Legacy Criminal Chameleon, Master of Disguise The Clone Saga Doc Ock, Sinister Scientist Doc Ock's Henchmen Flying Octobot Hide on the Ceiling Hydro-Man, Fluid Felon Impostor Syndrome Lady Octopus, Inspired Inventor Madame Web, Clairvoyant Mysterio, Master of Illusion Mysterio's Phantasm Green Goblin Norman Osborn Oscorp Research Team Robotics Mastery School Daze Secret Identity Spider-Byte, Web Warden Spider-Man No More Spider-Sense Unstable Experiment Whoosh
Family Friendly What I found was a wonderfully light game that felt incredibly similar to Magic but sported some key differences