For mill strategies, you do everything from emptying your opponents libraries to winning off of Thassas Oracle
Sweepers are also annoying
Cards like Gray Merchant of Asphodel or lifegain strategies make paying 5-8 life trivial compared to the board control achieved
It was made by Richard Garfield, the creator of MTG, in honor of his first child, and was only given to WotC employees

Betor, Ancestor's Voice Betor, Ancestor's Voice | Illustration by Lius Lasahido Commander (1) Planeswalker (1) Creature (33) Golden Sidekick Haywire Mite Hinterland Sanctifier Ravenous Squirrel Arboreal Grazer Portcullis Vine Nyx-Fleece Ram Krumar Initiate Dina, Soul Steeper Overgrown Battlement Prosperous Innkeeper Sylvan Caryatid Wall of Blossoms Trelasarra, Moon Dancer Welcoming Vampire Indulging Patrician Skirmish Rhino Silversmote Ghoul Warren Soultrader Hinterland Chef Reclamation Sage Springbloom Druid Faeburrow Elder Abzan Battle Priest Rhox Faithmender Shalai, Voice of Plenty Wingmantle Chaplain Felothar the Steadfast Siege Rhino Starving Revenant Shadrix Silverquill Vampire Scrivener Dragonlord Dromoka Sorcery (7) Cease Stargaze Feed the Swarm Assemble the Team Explore Crux of Fate Duneblast Instant (9) Swords to Plowshares Radiant Smite Despark Infernal Grasp Painful Bond Anguished Unmaking Abzan Charm Mortality Spear Kin-Tree Severance Enchantment (6) Cleric Class The Birth of Meletis Lunar Convocation Stronghold Arena Dredger's Insight Moldervine Reclamation Artifact (3) Arcane Signet Swiftfoot Boots Staff of Compleation Land (40) Blossoming Sands Bojuka Bog Brushland Canopy Vista Caves of Koilos Command Tower Deceptive Landscape Evolving Wilds Forest x6 Fortified Village Haunted Mire Indatha Triome Isolated Chapel Jungle Hollow Llanowar Wastes Lush Portico Overgrown Farmland Plains x5 Radiant Grove Restless Fortress Sandsteppe Citadel Scoured Barrens Shadowy Backstreet Sunlit Marsh Sunpetal Grove Swamp x4 Underground Mortuary Woodland Cemetery Deck Theme and Strategy Betor, Ancestor's Voice brings together a smooth blend of lifegain and graveyard recursion in a Historic Brawl shell thats all about long-term value
