Since you mentioned you are after a higher grade it would make sense just going for the higher grade
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Goro-Goro and Satoru Ninjutsu Goro-Goro and Satoru | Illustration by Johannes Voss Commander (1) Creatures (39) Biting-Palm Ninja Changeling Outcast Elturel Survivors Fallen Shinobi Firkraag, Cunning Instigator Flamewake Phoenix Frantic Scapegoat Gingerbrute Grazilaxx, Illithid Scholar Higure, the Still Wind Ingenious Infiltrator Ink-Eyes, Servant of Oni Kolaghan, the Storm's Fury Loyal Apprentice Mistblade Shinobi Moon-Circuit Hacker Moonsnare Specialist Nashi, Moon Sage's Scion Nether Traitor Nezumi Prowler Ninja of the Deep Hours Orochi Soul-Reaver Phoenix Chick Professional Face-Breaker Prosperous Thief Rabbit Battery Reckless Imp Reinforced Ronin Satoru, the Infiltrator Shatterskull Charger Shivan Devastator Silent-Blade Oni Silver-Fur Master Slither Blade Tetsuko Umezawa, Fugitive Thousand-Faced Shadow Throat Slitter Tin Street Dodger Yuriko, the Tiger's Shadow Sorceries (9) Anzrag's Rampage Blasphemous Act Bloodsoaked Insight Chart a Course Feed the Swarm Of One Mind Painful Truths Song of Totentanz Sundering Eruption Instants (7) Abrade Familiar's Ruse Filter Out Imp's Mischief Negate Perplexing Test Soul Manipulation Artifacts (5) Arcane Signet Cursed Mirror Lightning Greaves Sol Ring Urabrask's Forge Enchantments (2) Curse of Opulence Daring Piracy Lands (37) Arena of Glory Ash Barrens Bojuka Bog Cascade Bluffs Choked Estuary Command Tower Crumbling Necropolis Darkwater Catacombs Dragonskull Summit Drowned Catacomb Exotic Orchard Foreboding Ruins Frostboil Snarl Grixis Panorama Island x7 Izzet Boilerworks Mountain x4 Path of Ancestry Seething Landscape Shadowblood Ridge Smoldering Marsh Sulfur Falls Sunken Hollow Swamp x5 You gotta love some sneaky ninjas that ask you to snipe 1 point of damage to earn yourself a big dragon spirit token

[Legend Draw Spells Summary] [Conclusion] When you haven't decided on a Legend card, the pattern of using "Graceful Charity" and "Raigeki" is very common, but since these are cards that primarily boast versatility, they are cards that don't cause much trouble even if you adopt them without much thought compared to the Legends introduced last time
Ogopogo!", Special Summon 1 "Danger
This deck has everything you need to make a useful deck surrounding one of the most iconic archetypes from the Duel Monsters era