They all provide fresh, new strategies never seen in Commander precons, and they all have something exciting to offer
In our case, there are 3 different types of cards: basics, targets, and other cards
We create both the cards and the mechanics by asking ourselves what it is like to be a human that returns to the world as a spirit, or as a werewolf that desires nightfall. The return of flashback very much fits into this design approach
Regarding resistance, although removal methods have diversified, 4000 points + destruction resistance + target resistance is fairly hard Regarding the attack side, defense penetration + damage doubling Good compatibility with battle position change and sending system, depending on the case, you can aim for a one-turn kill Is it worth setting up a dedicated construction for Blue-Eyed
Those cards seem destined to remain digital only, although it's always possible that the immersive art could get incorporated into some kind of future product like a playmat or poster