Master Duel o m " Fusion " Members " Absorb Fusion " " Ancient Fusion " " Ancient Gear Fusion " " Battle Fusion " " Brilliant Fusion " " Chimera Fusion " " Confusion Chaff " " Cyber Blade Fusion " " Cyberload Fusion " " Cybernetic Fusion Support " " Cynet Fusion " " D-Fusion " " Dark Fusion " " Double Fusion " " Dowsing Fusion " " El Shaddoll Fusion " " Final Fusion " " Fossil Fusion " " Fragment Fusion " " Frightfur Fusion " " Fullmetalfoes Fusion " " Fusion Destiny " " Fusion Duplication " " Fusion Fright Waltz " " Fusion Gate " " Fusion Guard " " Fusion of Fire " " Fusion Party

(This card was terrible, so i turned it into a defensive card updating its effect to make it more useful, i didnt knew what to do for its "GY to Hand" effect and i had few ideas related to aircraft carriers, so i gave that effect so it acts as a play maker as "Ambulanceroid") 2-Cycroid Once per Turn this card in your hand, field, or GY can be used as a substitute for any 1 Fusion Material of a "Vehicroid" Fusion Monster whose name is mentioned on the Fusion Monster Card, but the other materials must be correct
Foolish Sibling, Responsible Sibling: Leo is the foolish one and Luna is the responsible one
fan but if you want to rock some matches without carrying your card decks with you, The Sacred Cards is perfect for you
which provides a passive disruption that has some interesting synergy with IPG's negate effect