I'd wager that having Ultimecia, Temporal ThreatUltimecia, Temporal Threat, Displacer KittenDisplacer Kitten, and Verity CircleVerity Circle on your board simultaneously will allow you to run away with any game easily
Once this ability gets going the Dragons you create can easily snowball into more Dragons, and from there a victory
However, we're going to try and use Reno/Rude to the best of our ability while Elena sits back, act as both utility and part-time win-con
If your pods heading too far down the battlecruiser route, you should consider picking this up to remind them that Magic can be a very fast game
The dream is playing this on turn 2 as a Rampant Growth effect, and that will come up occasionally, but as the Nurturing Pixie decks have shown us, just being able to bounce a creature back to your hand to reset an Enters ability can be good enough