Its mobilize ability spits out two warrior tokens every attack, and while those vanish at the end step, the ability to shut off spells during your turn makes it hard for opponents to respond
Gather your friends, embrace your inner villain, and prepare for a wickedly fun adventure that promises hours of entertainment!
Grixis Dragons - Magic 2019 Standard | ASTRALPLANE, (5-0) MTGO Creatures (20) 2 Demanding Dragon 2 Pia Nalaar 4 Glorybringer 4 Goblin Chainwhirler 4 Nicol Bolas, the Ravager 4 Scrapheap Scrounger Planeswalkers (5) 2 Sarkhan, Fireblood 3 Chandra, Torch of Defiance Instants (8) 2 Magma Spray 2 Unlicensed Disintegration 4 Abrade Artifacts (2) 2 Heart of Kiran Lands (25) 6 Mountain 1 Scavenger Grounds 2 Aether Hub 4 Canyon Slough 4 Dragonskull Summit 4 Spirebluff Canal 4 Sulfur Falls Sideboard (15) 1 Angrath, the Flame-Chained 1 Magma Spray 1 Hour of Glory 1 Spit Flame 2 Chandra's Defeat 3 Negate 1 Banefire 2 Doomfall 3 Duress When Sarkhan, Fireblood and Chandra, Torch of Defiance come together in the same deck, you have the possibility of some explosive turns

I've been playing Akiri, Fearless Voyager for years as my own Equipment commander specifically to encourage myself to Go Wide swinging with equipment instead of going Voltron as a self-imposed nerf to the deck and STILL it ends up correct to just pile on all my equipment on to a single creature most of the time
Reliquary Tower is the only uncommon of note, and it's less than a dollar at this point thanks to countless reprintings