I ended up using Jessie in my deck
3 Captain Hook - Forceful Duelist 1 Maleficent - Uninvited 2 Beast - Hardheaded 3 Maleficent - Sinister Visitor 2 Goons - Maleficent's Underlings 2 Ransack 2 Mufasa - King of the Pride Lands 3 Mickey Mouse - Detective 1 Grab Your Sword 2 Simba - Rightful Heir Sapphire/Steel was the ink combination I played for all of The First Chapter, so it will always hold a special place in my heart
However, getting three lore a turn from a five-ink card is an excellentdeal, considering you just have to play it with other, also good, Rise of the Floodborn amber cards
Its win condition is straightforward, reach 20 Lore by leveraging card draw, evasive glimmers, and resourceful mid-cost characters that keep your momentum steady throughout the game
I dont like to say never when working on a trading card game, but here I go: Well never do a promo card or collection that you cant also get out of the regular product, Miller tells IGN