It is minor tempo with Swords but mostly it is just counterspell protection for your equipment
The most important of these is their -X ability

As it stands, the prices are as follows: Secret Lair x Monster Hunter: The Hunt Blind Obedience - around $3 Snap - around $2.50 Village Rites - around $0.25 Mizzium Mortars - around $0.45 Tooth and Nail - around $2 Total value: $8.20 Secret Lair x Monster Hunter: The Hunters Grand Abolisher - around $10 Archaeomancer - around $0.20 Grim Haruspex - around $1.30 Imperial Recruiter - around $12 Champion of Lambholt - around $2 Total value: $25.50 Secret Lair x Monster Hunter: The Monsters Nezahal, Primal Tide - around $8 Sarulf, Realm Eater - around $0.35 Vaevictis Asmadi, the Dire - around $1 Ziatora, the Incinerator - around $0.30 Drakuseth, Maw of Flames - around $0.50 Total value: $10.15 Secret Lair x Monster Hunter: The Monsters 2 Wasitora, Nekorus Queen - around $0.50 Kalamax, the Stormsire - around $0.40 Amareth, the Lustrous - around $0.25 Razaketh, the Foulblooded - around $8 Total value: $9.15 Sol Ring is generally inexpensive on its own (at about $1.20), and while it's a collector's item when it comes out in different, special versions, this doesn't really increase the value of the superdrops

Wildcards were created to mimic the tabletop version of trading
Adventures in the Forgotten Realms feels incredibly refreshing in a way that many other Magic: The Gathering sets havent quite grasped recently