Last Updated Apr-23-2026 In short: Magic: The Gathering's top 10 card-draw cards are led by Brainstorm, followed by Skullclamp, Sylvan Library, Faithless Looting, Rhystic Study, Beast Whisperer, Sphinx's Revelation, Esper Sentinel, Rishkar's Expertise, and Treasure Cruise
For example, in Strixhaven: School of Mages, the basic land slot was instead replaced by the Mystical Archive card, which could be uncommon, rare, or mythic
A Kadabra is also not bad (especially when it comes to speed), but you may want to use a Hypno instead because of its superior Defense stats
Archmage of Runes solves this nicely, allowing you to just play ritual style cards to generate increasing amounts of mana while having enough remaining cards to keep playing them
In fact, in Legacy, I board it in against both Death and Taxes and Jeskai Control even though neither deck really interacts with their graveyard, simply for the previously mentioned reasons