As a result of Daarken's penchant for epic scenes, his cards regularly center on large-scale battles, massive creatures, and duels
Thus, this deck is ideal for new players who arent too familiar with the games mechanics but still want to dabble in a more complex game of Commander
You can use Uthros, Research Craft as your end-game damage dealer, since it gets +1/+0 for each artifact you control
Then along came Mirrodin and all of a sudden protection from artifacts was a pretty strong ability
In Tempest, it was turn one (Mogg Fanatics, shadow creatures, and flyers), Invasion turn two (2/2 bears for every possible color combination plus several one- and two-mana apprentices and utility creatures), and Mirage turn three