Task Search Checklists Cards: 601-700 Cards: 601-700 601 - Liquid Beast Type: Aqua Attribute: Water Attack: 950 Defense: 800 Summoning Level: 3 Power-up Card: Power of Kaishin, Spring of Rebirth, Crush Card, Paralyzing Potion 602 - Twin Long Rods #2 Type: Aqua Attribute: Water Attack: 850 Defense: 700 Summoning Level: 3 Power-up Card: Power of Kaishin, Spring of Rebirth, Crush Card, Paralyzing Potion 603 - Armored Starfish Type: Aqua Attribute: Water Attack: 850 Defense: 1400 Summoning Level: 4 Power-up Card: Power of Kaishin, Spring of Rebirth, Crush Card, Paralyzing Potion 604 - High Tide Gyojin Type: Aqua Attribute: Water Attack: 1650 Defense: 1300 Summoning Level: 5 Power-up Card: Power of Kaishin, Spring of Rebirth, Paralyzing Potion 605 - Fairy of the Fountain Type: Aqua Attribute: Water Attack: 1600 Defense: 1100 Summoning Level: 4 Power-up Card: Electro-Whip, Cyber Shield, Malevolent Nuzzler, Power of Kaishin, Spring of Rebirth, Paralyzing Potion 606 - Night Lizard Type: Aqua Attribute: Water Attack: 1150 Defense: 1300 Summoning Level: 4 Power-up Card: Horn of Light, Power of Kaishin, Spring of Rebirth, Paralyzing Potion 607 - Amphibious Bugroth Type: Aqua Attribute: Water Attack: 1850 Defense: 1300 Summoning Level: 5 Power-up Card: Power of Kaishin, Spring of Rebirth, Paralyzing Potion 608 - Gruesome Goo Type: Aqua Attribute: Water Attack: 1300 Defense: 700 Power-up Card: Power of Kaishin, Spring of Rebirth, Paralyzing Potion 609 - Hyosube Type: Aqua Attribute: Water Attack: 1500 Defense: 900 Summoning Level: 4 Power-up Card: Steel Shell, Power of Kaishin, Spring of Rebirth, Paralyzing Potion 610 - Red Archery Girl Type: Aqua Attribute: Water Attack: 1400 Defense: 1500 Summoning Level: 4 Power-up Card: Electro-Whip, Cyber Shield, Malevolent Nuzzler, Power of Kaishin, Spring of Rebirth, Paralyzing Potion 611 - Toon Mermaid Type: Aqua Attribute: Water Attack: 1400 Defense: 1500 Summoning Level: 4 Special Info: (Special Power Up) Strong in TOON terrain

Now, this book is her personal weakness, which disrupts her ability to use her cards during skill checks
No official info available, so no info about minimum spend
8 Spell Stutter Two mana counterspells are always going to be good, even if they don't always guarantee they'll counter a spell
I talked about my enduring love for lands in my last post on Magic, and I think this is why I'm so fond of them