With a slew of strengths, including infinite-mill potential and absurd stats for its cost, The Ancient Ones few limitations are well worth working around

Julius Jumblemorph Dread Earthbender Ascension Fighter Class Forerunner of the Coalition Forerunner of the Empire Forerunner of the Heralds Forerunner of the Legion Garruk, Caller of Beasts Gate to the Afterlife Glacier Godmaw Gladiolus Amicitia Gloryheath Lynx Godo, Bandit Warlord Godo, Bandit Warlord Growth-Chamber Guardian Guardian Sunmare Hibernation's End Higure, the Still Wind Higure, the Still Wind Avatar Hiveheart Shaman Horizon Boughs Horizon Explorer Hunting Cheetah Impetuous Protege Iron Man, Titan of Innovation Isperia the Inscrutable Jacob Frye Kaito Shizuki Kamber, the Plunderer Karametra, God of Harvests Kassandra, Eagle Bearer Khalni Heart Expedition Kodama of the West Tree Koth, Fire of Resistance Kyoshi Island Plaza Light-Paws, Emperor's Voice Lumbering Worldwagon Madame Vastra Magda, Brazen Outlaw Malfegor Avatar Marauding Brinefang Merry, Warden of Isengard

More importantly, though, it gives your auras a second chance by allowing you to cast them from the graveyard for a turn after they are put in
While it has some particularly serious plot elements (namely, Chandra getting furious upon being reminded of her childhood tragedy when meeting someone from her home plane), the rest of the story reads like a Sitcom episode
How about Teferi Akosa of Zhalfir