As a reminder, characters who have been played on the same turn cannot be used for any ability - including questing

Anax and Cymede Heroic Tokens Anax and Cymede | Illustration by Willian Murai Commander (1) Planeswalker (1) Creatures (25) Akroan Crusader Haazda Marshal Signal Pest Accorder Paladin Akroan Hoplite Goblin Wardriver Skyknight Vanguard Sunhome Guildmage Young Pyromancer Anax, Hardened in the Forge Feather, the Redeemed Hanweir Garrison Hero of the Nyxborn Mentor of the Meek Twilight Drover Akroan Horse Dragonscale General Jazal Goldmane Krenko, Mob Boss Oketra the True Varchild's Crusader Captain of the Watch Darien, King of Kjeldor Harmonious Archon Ancient Stone Idol Instants (16) Defiant Strike Expedite Gods Willing Niveous Wisps Swords to Plowshares Bathe in Light Carom Fists of Flame Guided Strike Heliod's Intervention Psychotic Fury Shelter Stun Chaos Warp Rootborn Defenses Wear // Tear Sorceries (6) Oust Renegade Tactics Rile Fell the Mighty Fumigate March of Souls Enchantments (6) Chained to the Rocks Legion's Landing Spirit Bonds Goblinslide Retreat to Emeria Assemble the Legion Artifacts (11) Skullclamp Boros Signet Coldsteel Heart Culling Dais Idol of Oblivion Mind Stone Talisman of Conviction Tome of Legends Treasure Map Oketra's Monument Phyrexian Vault Lands (34) Battlefield Forge Castle Ardenvale Castle Embereth Command Tower Temple of Triumph Wind-Scarred Crag Plains x14 Mountains x14 While you'd think that this would make a great heroic deck, it doesn't work super well in my experience

Not three, but four strong blue cards to look forward to using in your Standard decks
No activated abilities of the target nonland permanent can be activated for as long as it remains tapped, even if those activated abilities' costs involve untapping that permanent
Arco-Flagellant, Vanguard Suppressor, Zephyrim, Ultramarines Honour Guard, Space Marine Devastator, and Sicarian Infiltrator are all going to be big plays in the deck, thanks to how many copies of themselves they can create