These commanders are inherently boring because they weren't designed to be interesting commanders, they were designed to be a signpost card for Block Commander
Kraum, Violent Cacophony can fit well into storm decks, but lets be honest, youll most likely run with a commander like Veyran, Voice of Duality instead
All of this together benefits from the largely excellent balance work of co-developer Creatures Inc: rushing, setting up, stalling and so on are all strategies from the standard physical game that have made it over nicely here
Having two Commanders in the command zone opened up more lines of play, stronger color access, and better answers across longer games
From combo decks finishing with Thassa's Oracle to grindy, resilient decks dominating long games, the graveyard does a bit of everything