It costs 7, and also equips for 7 but gives +7/+7 to the creature barring it, who when it attacks can destroy target creature an opponent controls
Fire Magic in Eldrazi Ramp 2 Ancient Stirrings 1 Bojuka Bog 1 Boseiju, Who Endures 1 Cavern of Souls 1 Commercial District 2 Devourer of Destiny 4 Eldrazi Temple 3 Emrakul, the Promised End 2 Fire Magic 3 Forest 3 Herigast, Erupting Nullkite 4 Kozilek's Command 1 Kozilek's Return 4 Malevolent Rumble 1 Misty Rainforest 1 Sanctum of Ugin 1 Shifting Woodland 1 Sire of Seven Deaths 4 Sowing Mycospawn 2 Stomping Ground 4 Talisman of Impulse 1 Ugin, Eye of the Storms 4 Ugin's Labyrinth 4 Utopia Sprawl 1 Windswept Heath 1 Wooded Foothills 3 Writhing Chrysalis 3 Blood Moon 2 Force of Vigor 2 Soulless Jailer 1 The Stone Brain 3 Trinisphere 2 Unholy Heat 2 Untimely Malfunction Fire Magic Fire Magic offers multiple modes, all of which can shine against Boros Energy and other creature-heavy strategies
If you exiled a land, you can drop it and your land from your hand, or if you exiled two lands, you can drop them both
When it enters the battlefield, its caster discards their hand and draws three cards from their library
If youre like me, you like to extract good value from your sealed purchases