The other card I regret not having on the list is Collective Defiance, which I thought might not see as much play because of how weak red was at the time, but I did not realize how powerful a burn strategy would be
Gameplay seems to focus on one large eternal Constructed format with a fairly hefty banlist, but it does have Limited in the form of special draftable booster boxes
Still, it makes an excellent basis to build from, as there are so many directions you could push it
Mechanically, they tend to have abilities that emphasize their love of consumption, gaining temporary stat buffs when you, their controller, makes some kind of sacrifice, from sacrificing forests to, yes, skipping your next turn
For example, when you have Mountain, Inspiring Vantage, two Thabern Inspector and Voldaren Epicure, start with one of the Inspectors When you fight versus Make Disappear, its usually correct to slow roll your Convokers and play more enablers instead