My fellow Commander content creators have put out some great articles to help you with ideas, so be sure to check out Sheldon Menerys latest: And Chase Carrolls reviews of Dominaria Uniteds new legends for Commander: I really love Studio Xs designs for Commander these days
gameplay, especially when The Sacred Cards also showcases older monsters with specific summoning conditions without being part of complicated card types
But when you take into account the affordability of many of its hits, its very small card list (only 99 total cards), and the utility of those hits in play, it might just go down as the most underrated set in years
Everyone argues about whether Maxx C is healthy for the game, but a Spell that lets you go +infinite in card advantage is okay
It will add both a lot of traditional foil copies for those who like shiny things and at the same time, give high-end collectors something to chase that isnt the serialized version