First, he lets you play an additional land on each of your turns, and he draws you a card whenever a land enters the battlefield under your control
The deck is very linear in the sense that it focuses on doing one thing, which is sending two Archeops to the discard pile and bringing them to the field with Lugia VSTARs ability
Like the enchantment, it will let you deal damage back, it taps so it's a one use, but it's a cheaper cost and drop and colorless so it goes anywhere
Apart from lands, ramp, draw, and removal, I would make the other categories "enablers" for cards like Awakening Zone and "payoffs" for cards like Dictate of Erebos You might notice you're not running too many ways to generate enough tokens and a tad too many sac outlets or payoffs that aren't triggering often enough
It's exactly why Teferi's Protection has become a staple for any creature-heavy deck featuring white mana