if your deck cares about that, and when it enters you get to deal five damage to up to one target creature or planeswalker, which could help clear the way for an attacker to push through damage and ramp your speed up to two
2 foil borderless cards (either 2 rare foil borderless cards or 1 rare and 1 mythic rare foil borderless card), 2 foil rares or mythics (2 rare foil regular frame cards or 1 rare and 1 mythic rare foil regular frame card), 8 foil uncommons, 9 foil commons, and 12 full-art basic lands (2 foil and 10 non-foil)
Deep-Cavern Bat Gameplay A pillar of the Dimir Midrange strategy, this two-mana creature provides both pressure and disruption
This will let you (hopefully) flip Sephiroth once a turn, giving you plenty of draining emblems to close out games
You should consider the options available to you, and if you find them appealing, you should play them in as many copies as you can fit