A one-mana removal spell that kills almost as long as you play creatures, which is something you want to do anyway, and also works in the first two turns if you have nothing on the board
However, this lore boost is mainly relevant when a game is at parity - it doesnt immediately help when youre behind (and need board presence more than lore) or ahead (and want to quest with your characters)
Kaldheim is a lot more than just its inspirations, though, and the set itself is a mixed bag
That versatility makes it an excellent answer to strategies like Hammer Time, Enchantress, or Murktide, where key threats often fall into those categories
Simply casting Blasphemous Act on top of Stuffy Doll, Boros Reckoner, Truefire Captain, or the new Brash Taunter is enough to almost level a player with a total of 39 damage