Journey to the Lost City Three generic, one green enchantment: At the beginning of your upkeep, exile the top four cards of your library, then roll a d20: 1-9: You may put a land from among those cards onto the battlefield
Ill go into this more when we look at combat keywords, but getting through for damage without being blocked is relevant at every stage of the game, and it takes, on average, fewer turns to knock people out of the game
I mean yeah, sure, it was obvious, but was there more to it than just that
Then if you control all three, you'll also have the chance to place a sticker
It can help with mana fixing and it can also generate pretty powerful creature tokens if you dont have any other use for your mana or really need a body